Publicaciones

Linea de tiempo

2021
2021

Metrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform. In International Conference on Applied Technologies (pp. 164-178). Springer, Cham.

Solorzano Alcivar, N. I., Herrera Paltan, L. C., Lima Palacios, L. R., Paillacho Corredores, J. S., & Paillacho Chiluiza, D. F.
2021

Refined metric interpretation in natural language for educational videogames using fuzzy logic. In 2021 9th International Conference on Information and Education Technology (ICIET) (pp. 194-203). IEEE.

Alcivar, N. S., Carrillo, A. G., & Gallego, D. C.
2021

MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games: A Proposed Serious Game Methodology Based on University Research Experiences, book chapter. Book “Improving University Reputation Through Academic Digital Branding”. IGI Global 2020.

Nayeth Solorzano Alcivar, Elizabeth Elizalde Ríos, Diego Carrera Gallego,  Da Hee Park Kim, Lissenia Sornoza Quijije.
2020
2020

Evaluations of software developed as research tools to analyze trends of educational videogames characters”, 1st International Conference on Systems and Information Sciences in (ICCIS 2020),

Nayeth Solorzano Alcivar  , Lissenia Sornoza Quijije , Robert Loor Zambrano  and Diego Carrera Gallego.
2020

LOLY 1.0: a proposed human-robot-game platform architecture for the engagement of children with autism in the learning process. In International Conference on Systems and Information Sciences (pp. 225-238). Springer, Cham.

Paillacho Chiluiza, D. F., Solorzano Alcivar, N. I., & Paillacho Corredores, J. S.
2020

Statistical Representations of a Dashboard to Monitor Educational Videogames in Natural Language. 2nd International Conference on Educational Technology, Language and Technical Communication 2020

Nayeth Solorzano Alcivar , Robert Loor Zambrano  , Stalyn Gonzabay Yagual, and Boris Vintimilla Burgos. ETLTC2020, Aizuwakamatsu, Japan.
2019
2019

Adopción de videojuegos educativos infantiles, monitoreada con tableros de control en la nube. Revista Ibérica de Sistemas e Tecnologias de Informação, (E19), 146-160.

Alcívar, N. S., Quijije, L. S., & Gallegos, D. C.
2019

Developing a dashboard for monitoring usability of educational games apps for children. In Proceedings of the 2019 2nd International Conference on Computers in Management and Business (pp. 70-75).

Alcivar, N. I. S., Gallego, D. C., Quijije, L. S., & Quelal, M. M.
1.- Resumen Loly-MIDI video juegos infantiles con acompañamiento Robótico/Subtítulos en inglés.
2.- Resumen Loly-MIDI video juegos infantiles con acompañamiento Robótico / Subtítulos en español.
3.- Reportaje realizado por la cadena televisiva Teleamazonas.
4.- Reportaje realizado por parte de CISE – ESPOL.
5.- Proyecto Loly-MIDI video juegos infantiles con acompañamiento Robótico.
6.- Trabajo en conjunto FEDEA-(ESPOL-FADCOM).
7.- Trabajo de Materia Interadora ESPOL-FADCOM (Fabricia Hurtado).
8.- Evaluations of software developed as research tools to analyze trends of educational videogames characters.
9.- LOLY 1.0: A Proposed Human-Robot-Game Platform Architecture for the Engagement of Children with Autism.
10.- Desafío Play – FEDEA, Nov. 2020.
11.- ICAT 2020, HRG Metrics for LOLY-MIDI.